The Poolrooms Level 37

Have you been traversing the Backrooms and need a break from all the entities lurking about? Time to no-clip or find the path to Level 37 or better known as the Poolrooms. With the popularity of my Backrooms pack, there were numerous requests (I actually lost count how often it was asked) to make the...

The Backrooms

Have you recently no-clipped through reality and landed up in a never-ending yellow-looking building with its damp floors and mold smell? Then you’ve just landed in The Backrooms. This was a quick fun project that turned into so much more. At first I wanted to recreate The Backrooms and ended up with an awesome asset...

The Magic Room

This is the Magic Room, an updated version of an old scene I created years ago. The original was modeled in 3ds Max and was the last thing I created before switching over to Maya. Then just a few years later I made the switch to Blender when version 2.8 was released. Haven’t switched back...

Stylized Skate Park

Skating games have started to become really popular again. But one thing I’ve noticed in all them is that they are all realistic looking. So I wanted to create a more stylized skate park that you normally don’t see in games. While designing this I wanted to make sure everything (even the foliage) was modular....

Game Show Environment

This has been something that I was wanting to make for a while, but due to various contracts I just never had time. After a while I tried to make time here or there to get this created. As I just love the Fall Guys aesthetic and wanted to make something similar. Within two months...

Pizza Bar Environment

The Pizza Bar Environment was an art test from a company with the objective to create a pizza place. The design needed to be similar to Dave & Busters and with a poly count of between 30-50k while being mobile friendly. The completed environment was built inside the Unity Lightweight Render Pipeline. All models together...

Expo Hall Environment

A company wanted me to design the assets that they primarily use for their booths they used when at conferences. Basically, it was creating a 3d booth for them to easily visualization the layout before going to the show. This way the person in charge of booth design can visually see how the booth will...

Intel Island

My entry for the #IntelVFXContest for the #3DModeling category was this environment, the Intel Island. My idea was to create a calming stylized environment while keeping technology as a focus in it. The end result is this cute grassy island powered by an Intel processor (Core i7 of course). In case you are wondering, the...

Electric Wizard (Multiplayer Map)

This is the Electric Wizard (Multiplayer Map) I did as an art test for an indie company. They were working on a browser-based fps game similar to Halo at the time. While working on the art test I wanted to recreate one of my favorite multiplayer maps from Halo CE, Wizard. While making sure to...